Monthly Archives: July 2015

Canvas and CabernetUpdates

I have seen more glimpses of the cover - color, hooray! - for STEAL THE SKY and it's looking wonderful. I'm in the home stretch of book two's draft, and plan on having a rough finished by WorldCon. I also got a chance to recommend one of my favorite SciFi detective novels over on SF Signal.


My birthday was this month, and while I don't usually do anything special for the day, I decided to go out and do some painting with some friends. We went to Canvas and Cabernet - one of those drink and paint studios - and spent a good couple of hours just playing around with acrylic paints. It was great fun and I'm sure we'll do it again.

A Story Recommendation

Madeleine by Amal El-Mohtar. A beautiful story about memory.

As I've been getting used to coding games in Unity, it's occurred to me that I'll eventually need some art that isn't, ya know, the default cubes and spheres and such. To that end, I've been climbing up the steep learning curve that is Blender, a 3D modelling/rendering software that is, shockingly, free. Seriously, ten-year old me who was puttering around in Bryce about a million years ago would have wept tears of joy to have software like this available for free. If you're at all interested in 3D art, I highly suggest testing it out.

My first experiment followed along with a tutorial to create a low-poly landscape, and produced this: Low Poly Mountains by Megan E. O'Keefe


My second go was freestyle and produced this:

Low Poly Hot Air Balloon by Megan E. O'Keefe


I'm now experimenting with character design, and then it will be onward into the depths of rigging for animation. Wish me luck!